Basic Idea
In this game, you will take something to it's logical extremes, as if it were a character in a roleplaying game. Find a prompt. For this example, we'll use "clock." Start from the most basic version you can think of for your subject, and make it level one.
![level 1 clock](/games/powerLeveler/levelmaster_01.png)
From there, keep leveling your character. See how far you can take it.
![level 2 and 3 clock](/games/powerLeveler/levelmaster_02.png)
![level 4 and 5 clock](/games/powerLeveler/levelmaster_03.png)
![level 13 and 17 clock](/games/powerLeveler/levelmaster_04.png)
![level 20 and 35 clock](/games/powerLeveler/levelmaster_05.png)
![level 50 clock](/games/powerLeveler/levelmaster_06.png)
Variations
Instead of drawing, try giving your subject a description of new power for every level. Try branching pathways.
- Your projects: What's the 100th level your website look like?
- Themed Characters
- Animals