In this game, you will take something to it's logical extremes, as if it were a character in a roleplaying game. Find a prompt. For this example, we'll use "clock." Start from the most basic version you can think of for your subject, and make it level one.
From there, keep leveling your character. See how far you can take it.
Instead of drawing, try giving your subject a description of new power for every level. Try branching pathways.
- Your projects: What's the 100th level your website look like?
- Themed Characters